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Unity hide icons in game5/2/2023 ![]() See documentation on Positioning GameObjects to learn more about these tools. ![]() The Move, Scale, Rotate and Transform tools are also interactive Gizmos. Other Gizmos are interactive, such as the AudioSource spherical range Gizmo, which you can click and drag to adjust the maximum range of the AudioSource. ![]() Some Gizmos are passive graphical overlays, shown for reference (such as the Light direction Gizmo, which shows the direction of the light). See documentation on Understanding Frustum for more information about the Camera. The Camera Gizmo and Light direction Gizmo (shown below) are both examples of built-in Gizmos you can also create your own Gizmos using script. They are usually wireframes, drawn with code rather than bitmap graphics, and can be interactive. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Gizmos are graphics associated with GameObjects in the Scene. See Built-in Components, below, for further information. The Built-in Components list controls the visibility of the icons and Gizmos of all component types that have an icon or Gizmo. To change the colour of the Selection Wire, go to Unity > Preferences > Colors and alter the Selected Wireframe setting. See Selection Outline and Selection Wire, below, for images and further information.Ĭheck Selection Wire to show the selected GameObjects with their wireframe Mesh visible. To change the colour of the Selection Outline, go to Unity > Preferences > Colors and alter the Selected Outline setting. If the selected GameObject extends beyond the edges of the Scene view, the outline is cropped to follow the edge of the window. See Show Grid, below, for images and further information.Ĭheck Selection Outline to show the selected GameObjects with a colored outline around them. This option is only available in the Scene view Gizmos menu you cannot enable it in the Game view Gizmos menu. To change the colour of the grid, go to Unity > Preferences > Colors and alter the Grid setting. The Show Grid checkbox switches the standard Scene measurement grid on (checked) and off (unchecked) in the Scene view. See Gizmos and Icons, below, for images and further information. When the 3D Icons checkbox is not ticked, component icons are drawn at a fixed size, and are always drawn on top of any GameObjects in the Scene view. Use the slider to control their apparent overall size. When the 3D Icons checkbox is ticked, component icons are scaled by the Editor according to their distance from the Camera, and obscured by GameObjects in the Scene. The 3D Icons checkbox controls whether component icons (such as those for Lights and Cameras) are drawn by the Editor in 3D in the Scene view. The Gizmos button in the Scene view The Gizmos menu at the top of the Scene view and Game view window Property Click the Gizmos button in the toolbar of the Scene view or the Game view to access the Gizmos menu. The Scene view and the Game view both have a Gizmos menu.
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